If you accidentally close this menu, you can bring it back up with “F9”: When you add a new shape, a menu will come up at the bottom that allows you to edit the shape’s properties. Try to choose an object that is as close to the finished shape you’re shooting for as possible (in this case, a torus is pretty close to a donut):.This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! ![]() Note also that the normal of the plane must be pointing towards the donut.Just some notes I made while following along with this now-famous blender donut tutorial. ![]() To see a collapsing object, use a cylinder instead of a donut.Īs of version 2.37a, Blender has no support for softbodies colliding into other softbodies. ![]() Try rotating the donut and the plane to get the donut to roll along the plane :) Things tend to roll better if softbody damping on the Deflection tab is turned up high. There is huge potential in the softbody system. (insert joke about quads and working out here :). Stiff Quads means that quads (the four-sided faces) get diagonal springs to help keep them in shape too. through the volume) to help them keep their shape. This can be remedied by putting edges inside the object (i.e. With some objects (e.g., spheres, cylinders), if E Stiff is too low the object will collapse. Put E Stiff up to 0.9 to get a nice jelly effect. Turn off Use Goal (Goals are used to give each vertex a (partly) predefined position, and are too complicated for this tutorial) and turn on Stiff Quads. Hit Enable SoftBody and set Grav to 9.8 (this puts a downward force on each vertex). This will make our donut bounce off the plane. Press F7 and find the Particle tab, then turn on Deflection. It should be about 3 grid units under the donut. We have achieved donut.Īdd a plane (as a separate object) under the donut, and scale it up so that the donut has something to fall on to. Turn on Subsurf, (which I won't bother mentioning is a modifier, found in the modifiers/shapes panel, inside the editing window) and set it to 2 iterations. Select all vertices, and hit Rem Doubles. ![]() Top view, press F9, and in the Mesh Tools window (in editmode) set Degr to 360, Steps to 8 and Turns to 1, make sure the 3D cursor is at the origin, and hit Spin. Move the circle 5 squares to the right (holding down ctrl). Goto the front view and add a circle with 8 vertices. Be sure to delete the default cube, you won't be needing it. We'll make a donut shape, and then make it springy and let it drop onto a plane.ĭonut shape: Ctrl-x for a new blender file if you haven't already. The easiest (and coolest :) way to explain it is to give a demonstration. It is thus a very effective way to simulate physics. The softbody system in Blender makes each edge of your object behave like a spring, and gives each vertex a weight. Previous page: Intermediate Animation The donut falls on the plane.Ī quick softbody tutorial just to demonstrate the new system.
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