Windows support for the HTC Vive and Vive Pro requires that you install Steam and SteamVR as well as some additional hardware. The latest Oculus drivers come with the Oculus Setup utility, available here: Installing HTC Vive/Vive Pro Article: For more information on Foundry products and supported macOS versions, see Foundry Knowledge Base article Q100592. With the dual release, you can upgrade to Nuke 14.1 to finish existing projects on CentOS 7, while still benefiting from the latest performance upgrades and workflow-enhancing features. Compatible HDMI 1.3 video output sensor and 1x USB 2.0 port Native support is not currently available and Foundry is planning to support the Nuke family natively on Apples M1 and M2 hardware at a later date. We’re releasing Nuke 15.0 & 14.1 in tandem to ensure a smoother transition for studios planning an OS migration.NVIDIA GTX 970 / AMD 290 equivalent or greater.See Reviewing on VR Headsets (HMD) for more information on using headsets.įor the full Rift experience, Oculus recommend the following system: Refer to the accompanying documentation supplied by Oculus. Windows support for Oculus Rift CV1 and Oculus Quest 2 requires you to follow the Oculus Setup procedure. See Online & Offline Help Versions for more information. For versions prior to Nuke 12, use the /silent and /dir commands instead of /qb and INSTALL_ROOT. ![]() Note:For versions prior to Nuke 14, use the /S and /D arguments instead of /qb and INSTALL_ROOT. Tip:You can display a list of install options by running the installer command by itself: Start /wait msiexec.exe /i Nuke 15.0-win-x86_64.msi ACCEPT_FOUNDRY_EULA=ACCEPT INSTALL_ROOT="E:\Nuke" /qb /l log.txt Nuke 15.0 now uses the new ARRI IMAGE 8.0.0 SDK, replacing version 6.2.3 for all ARRI files, including legacy.
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